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~ Touhou Big Big Battle - Character Pack 1 Cheat Code For Ps3

The Konami Code (Japanese: コナミコマンド, Konami Komando, "Konami command"), also commonly referred to as the Contra Code and sometimes the 30 Lives code, is a cheat code that appears in many Konami video games,[1] as well as some non-Konami games.[2] In the original code, the player has to press the following sequence of buttons on the game controller to enable a cheat or other effects:

~ Touhou Big Big Battle - Character Pack 1 Cheat Code For Ps3

The Konami Code was created by Kazuhisa Hashimoto, who was developing the home port of the 1985 arcade game Gradius for the NES. Finding the game too difficult to play through during testing, he created the cheat code, which gives the player a full set of power-ups (normally attained gradually throughout the game).[2] After entering the sequence using the controller when the game was paused the player received all available power-ups. The code was meant to be removed prior to publishing, but this was overlooked and only discovered as the game was being prepared for mass production. The developers decided to leave it there, as removing it could result in new bugs and glitches. The sequence was easy enough to remember for testers and simultaneously sufficiently hard to enter accidentally during the gameplay for unsuspecting users.[citation needed]

BlazBlue: Cross Tag Battle is a wild crossover of several fighting game series and, for the first time, Rooster Teeth's animated series RWBY. Created by Arc System Works, players can pick any two characters from seven different series and battle against opponents in two-on-two battles to collect fragments of a "Keystone" that will send the characters back to their respective universes.

P4A's sequel, Persona 4 Arena Ultimax, introduced a new, duel-blade-wielding character named Sho Minazuki. Each character controls a Persona, which acts as both a special attack and battle partner. Plus, battle stages include locations seen in both games.

There are several different game modes, too. For example, players can play through Story Mode to reenact their favorite moments from the series and even play through Campaign or Versus to gain Customize Metals or battle their friends with their favorite characters.

ASBR is a fantastic upgrade from its forebearer. The title adds ten new characters, including long-running favorite heroes and villains like Robert E. O. Speedwagon and Pet Shop. Plus, ASBR features several new game mechanics, such as the addition of assist characters and dash jumps. Unfortunately, the only area where the remaster struggles is online due to its outdated delay-based netcode.

The Epic Loading Screens Mod replaces the loading screens, ensuring they are in keeping with the dungeon that the player is waiting to enter. Additionally, the town loading screen has also changed and now portrays all the character classes in an epic battle scene.

Should a character fall in battle, you can loot their trinkets to keep them, or if your inventory is full, then you will regrettably lose them. Trinkets are found in dungeons, with some being obtained from specific enemies, and some are also available for purchase from the Nomad Wagon.

Most main games in the series revolve around an "incident" that occurs, ranging from harmless curiosities like flying ships, to concerning events such as land-smothering mists, to threats to Gensokyo itself like otherworldly invasions. In any case, the duty of resolving said incidents falls onto the shoulders of main protagonist Miko Reimu Hakurei, her best friend Marisa Kirisame, and typically one or two other recurring characters per installment. After beating up several tangentially-involved bystanders in the early stages of each game, they eventually discover the person or parties responsible for the incident and trounce them and their friends or Battle Butlers; when all's said and done, many of them show up uninvited to drink tea or attend afterparties with the protagonists, and quite a few go on to become friends, acquaintances, or even playable allies in future games. Despite the dark insinuations of some characters' backstories and origins, and the stakes of some incidents, battles in-universe are more akin to fair-sportsmanship duels that prioritize beauty over efficiency, and the villains of most games run on White-and-Grey Morality. 350c69d7ab

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