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OMORI - Final Duet

The OMORI ROUTE is the alternate route where SUNNY decides not to answer KEL's knocking, which leads to him becoming more of a hikikomori than before. He will instead do the chores given by his mother while continuing to deal with SOMETHING. This route notably expands HEADSPACE but doesn't offer a proper resolution to the story as SUNNY isn't able to explore FARAWAY TOWN and reconnect with his former friends.

OMORI - Final Duet

If SUNNY chooses to open the door for KEL on all days, this will lead him into the SUNNY ROUTE, also known as the TRUE ROUTE in the official strategy guide and the game's data. In this route, the story primarily revolves around SUNNY deciding to face reality after spending four years as a hikikomori before moving away in four days. Most of the story takes place in FARAWAY TOWN.

If the player chooses to continue after dying, the fight with OMORI will resume, but SUNNY's only option will be to PLAY. This allows SUNNY to play his duet with MARI, which was planned to be performed at the recital on the day she died. After the performance, OMORI surrenders control of SUNNY's mind and disappears.

Pursuing his friends leads to a dead end with a door that SUNNY refuses to go through. Pursuing the STRANGER leads to BASIL's hospital room, where SUNNY's friends are waiting. SUNNY stands in the doorway before BASIL and his friends, finally ready to tell them the truth. The credits roll as a view of scenery rushing by SUNNY's car window is overlaid by lyrics.

OMORI takes over SUNNY as he begins his final day going through the last of his chores before MOVING DAY, being silently tormented by SOMETHING all the while. Once you begin ONE DAY LEFT in the reconstructed HEADSPACE, OMORI reunites with his friends. They repeat the same dialogue from the very start of the game, and OMORI heads into the empty FOREST PLAYGROUND to greet MARI and BASIL. This time, BASIL remains in the sanctity of MARI's picnic blanket, safe from ever discovering BLACK SPACE again.

After a disastrous encounter with Basil, Sunny finds himself in Headspace once more, where he navigates Memory Lane, remembering the context behind many of Basil's photos. Each memory repairs his shattered violin: After it is fully repaired, Sunny finds himself backstage, where his friends offer final words of encouragement before fading, leaving Sunny alone to play his part of the Duet. Shortly after he finishes it, he breaks down in tears, overwhelmed by memories and grief, and suddenly wakes up in White Space, as himself.

Omori serves as the final boss of the Sunny Route, serving as the final obstacle Sunny must face before he is willing to face the truth of the circumstances regarding Mari's death and face his friends. The battle is divided into six phases, and he behaves as follows:

This battle cannot be won: Eventually, Omori will begin making Sunny Afraid repeatedly to limit his offensive options and force him on the defensive. At the end of the fifth phase, after he mocks Sunny with the line "You loved her and you killed her," he will also disable Cherish and Calm Down, preventing Sunny from removing Afraid or healing at all. If Sunny nonetheless manages to endure the onslaught and continues fighting Omori, he will drop all pretense of the battle being winnable on the sixth phase, repeatedly spamming his final attack until Sunny inevitably goes down. The real goal of the fight is to at least survive until the fifth phase, which triggers the ending choice upon Sunny's inevitable defeat.

Omori is a 2020 role-playing video game developed and published by indie studio Omocat.[b] The player controls a hikikomori teenage boy named Sunny[c] and his dream world alter-ego Omori[d]. The player explores both the real world and Sunny's surreal dream world as Omori, either overcoming or suppressing his fears and forgotten secrets. How Sunny and Omori interact depends on choices made by the player, resulting in one of several endings. The game's turn-based battle system includes unconventional status effects based on characters' emotions. Prominently portraying concepts such as anxiety, depression, psychological trauma, and suicide, the game features strong psychological horror elements.

The player discovers that Sunny and his mother are moving. He goes downstairs for a midnight snack but is confronted by a nightmarish hallucination. He dispels the illusion by taking deep breaths and returns to bed. Awakening once again in White Space, Omori reunites with Aubrey, Kel, and Hero. They discover that Basil has gone missing and set out to rescue him. The four explore the various regions of Headspace in search of Basil, with Mari assisting along the way. The group is continuously diverted from their search by various situations, leading their memory of Basil to gradually fade away. Eventually, they return to Basil's now-dilapidated house, where Omori is transported to the more disturbing "Black Space". Basil appears in different areas, repeatedly attempting to talk to him about something before dying gruesomely each time. In the final room, Omori kills Basil and places himself atop a throne of massive, red hands.

On the last day before Sunny's departure, the others reconcile with Aubrey, discovering she had kept the photos containing Mari from the album. Coming to terms with Mari's death, Sunny's friends decide to spend their final night together at Basil's house, despite him refusing to leave his room. In his sleep, Sunny confronts the truth about Mari's death: in an argument before their recital, he accidentally pushed Mari down their staircase, causing her to die. In denial that Sunny did it, Basil helped frame her death as suicide by hanging her corpse. As they finished, they glanced at Mari's body and saw an open eye staring back at them, shaping their subsequent hallucinations. While Basil was consumed by guilt and self-loathing, Sunny's suicidal depression led him to create Headspace and his dream persona Omori to repress his trauma. To hide the truth, Omori reset Headspace every time memories of the incident resurfaced. Sunny then wakes up in the middle of the night, leaving the player with the choice of either confronting Basil or falling back asleep.

Alternatively, if the player ignores Basil on the final day, Sunny and his friends will wake up to discover that he has committed suicide. Depending on the player's choice, Sunny can then either kill himself with his knife or move away with his guilt still unabated. This ending also occurs if the player has chosen to remain inside and avoid Kel.

Omori was developed over the course of six and a half years, directed by pseudonymous artist Omocat.[9][b] It is based on Omori (ひきこもり, hikikomori) , a webcomic Tumblr blog Omocat created to "help [them] cope with [their] problems during a confusing part of [their] life." Initially planned as a graphic novel, they switched its medium to a video game to enable the audience to make choices in the story. For the game engine, they chose RPG Maker, as they deemed it important to support an accessible platform and community.[10][11]

Later in 2020, Omori received its final release date of December 25,[16] when it was released on macOS and Windows via Steam.[17] Initially available only in English, the Japanese localization was released on December 16, 2021.[18] Following this, the support for Simplified Chinese and Korean languages was added on March 18, 2022.[19] 041b061a72

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